Unlike in the previous game, which was essentially a solo adventure, World of Illusion allows you to select from Mickey or Donald at the start both if you have someone else to play with. World of Illusion has a decidedly lighter and more whimsical touch than Castle did. Its levels, which include journeys through the sky on a magic carpet and through the galaxy on a champagne cork, along with candy-themed worlds and underwater castles, are filled with surprises, and it’s sometimes tough to tell when one ends and another begins. Thematically, visually, and musically, World of Illusion has a decidedly lighter and more whimsical touch than Castle did, with the magic box concept allowing for an Alice in Wonderland-like scenario of being trapped in a strange magical world. It’s a setup that’s certainly simple enough, but it allows for a strong amount of level variety that wasn’t present even in Mizrabel’s castle in the previous game. The game begins with Mickey and Donald as they prepare for a magic show, unaware that the magic box they’ve stumbled across would transport them into another world, one from which they must escape. Though it featured far superior graphics and an expanded scope, along with the addition of Donald Duck and cooperative play, World of Illusion has, for whatever reason, struggled to retain the same classic status as its predecessor.Īnd that’s unfortunate, because World of Illusion is an incredibly capable sequel to Mickey Mouse’s first Genesis adventure one that sends its title characters into an enchanting world and builds upon the magic of Castle of Illusion to deliver an entirely satisfying follow-up. With the remake of Castle of Illusion gracing the PSN/XBLA this past summer, it seemed only fitting to revisit its sequel, World of Illusion Starring Mickey Mouse and Donald Duck, for Genesis Month. For a taste of how the original tracks mesh with the new visuals, check out our Test Chamber episode of Castle of Illusion. This versuib plays when the evil flora is really pissed off.įans of the original 16-bit soundtrack are also in luck, because the old tunes can be swapped in place of the remastered tracks from the start. This driving, intense battle music picks up in intensity as Mickey deals damage to the Enchanted Forest's tree boss. Kirkhope's new boss theme is one the remake's most drastic departure from the original soundtrack. The '50s sci-fi-esque theremin section is a great touch. Kirkhope sets the mood with a spooky track that sounds like it comes straight out of Gruntilda's castle in Banjo-Kazooie. Kirkhope ratchets up the Disney flavor with fleshed out strings, brass, and flutes that sound like they're straight from one of Mickey's cartoons.Īfter the first stage the Enchanted Forest turns spooky, with ghosts and bats flying through the night sky. The bright colors and breezy platforming is accompanied by a happy-go-lucky melody that sticks closely to the original. The first stage of Castle of Illusion is a whimsical, enchanted forest that starts off as a gleeful trek. Sega sent us a sample of Kirkhope's new tracks from the Enchanted Forest stage to share with eager listeners. The composer pays homage to Castle of Illusion's wonderful 16-bit soundtrack while infusing it with his personal flair and a distinctly Disney sound. Kirkhope is best known for his work on GoldenEye 007, Banjo-Kazooie, and Perfect Dark. Sega enlisted former Rare composer Grant Kirkhope for its upcoming remake of the Genesis classic Castle of Illusion Starring Mickey Mouse.
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